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How To Turn On Debug Mode Ck3

This page lists the codes that may be input into the Console Window, a special debugging window that may be accessed on non-ironman games -whilst in debug mode- by pressing Shift+2, ALT+2+1, Shift+iii,§, ~, ^, °, ², or ` (cardinal varies based upon keyboard layout). For QWERTY keyboards, the central is `. Otherwise, Shift + Alt + C may work if the combinations above did not. Press the up or downwardly pointer keys to traverse through previously executed commands. Many codes can be turned off past repeating the command, merely sometimes reloading the save or exiting the game is necessary.

Grapheme IDs can be seen by hovering the cursor over a character with debug mode enabled.

Debug manner [edit | edit source]

Debug mode is a set of game tools that allow to modify game behavior outside of normal means. Information technology includes:

  • Console Window (accepts console commands)
  • Debug Menus (including the Portrait Editor, GUI Editor, Tweak Carte du jour and others)
  • Debug Info
  • Debug Graphic symbol Interactions (user can instantly change opinion, imprison and more)
  • Ctrl + clicking on a portrait takes command of the character, while Alt + click kills them
  • File watcher that automatically reloads changed files (including mods) into retentiveness

Enabling debug mode [edit | edit source]

Debug mode can exist enabled before launching the game and/or toggled in the game using mods. Information technology tin be disabled from the console, but tin't be re-enabled afterward it'due south closed (unless with mods).

How to enable information technology:

Mods [edit | edit source]

There are a number of mods, like Gratis Console Access and Debug Toggle.

They allow to toggle the debug style on and off, making it convenient to use the panel and play, just this doesn't enable instant reloading of files. For modding, it's better to use both a mod and launch options.

Launcher [edit | edit source]

In the game Launcher:

  1. Switch to Game Settings on the left
  2. Gyre downwardly to "Open game in Debug Mode" department and click Launch

Steam [edit | edit source]

On Steam:

  1. Correct-click the game, open Properties
  2. Add -debug_mode to the Launch Options at the bottom
  3. Showtime the game

Windows [edit | edit source]

Without Steam, on Windows:

  1. Go to your CK3 directory, "binaries" folder
  2. Right-click ck3.exe and create a shortcut
  3. Right-click the shortcut, open Properties
  4. In the Target field add -debug_mode at the end (and so it looks like this "...\ck3.exe" -debug_mode)
  5. Launch the game using the shortcut

GOG [edit | edit source]

On GOG:

  1. Right-click the game, open Settings
  2. Check "Add control line arguments" and enter debug_mode

On GOG Galaxy 2.0:

  1. In the game folio, select Settings (next to the Play button at the top of the page)
  2. Open Manage installation and select Configure...
  3. Make sure the Launch parameters "Custom executables / arguments" is ticked at the bottom of the page. You can duplicate the "startgame" executable and type -debug_mode into the Arguments field.

Xbox Game Laissez passer [edit | edit source]

For the Xbox Game Pass / Windows 10 Shop edtion information technology's more complicated, as yous cannot create a normal shortcut for it, so you'll have to run the following commands in Command Prompt every time you open the game:

start shell:AppsFolder\ParadoxInteractive.ProjectTitus_zfnrdv2de78ny!App -debug_mode

To simplify it, y'all tin can besides create a batch (.bat) file with this command and run information technology from the desktop:

  1. Correct-click on your Desktop, choose New -> Text Document.
  2. Rename it to "ck3.bat". Make certain to remove ".txt" from the cease. Confirm changes when prompted.
  3. Correct-click the file and select Edit.
  4. Paste the command: start shell:AppsFolder\ParadoxInteractive.ProjectTitus_zfnrdv2de78ny!App -debug_mode
  5. Save the file
  6. Double-click information technology to start the game

Disabling debug mode [edit | edit source]

To actuate achivements again, disable all active mods and remove -debug_mode from launch options. Afterwards launching the game, make sure you lot take the right checksum. Information technology can exist found in the right corner in the Main Card.

Debug info [edit | edit source]

When debug mode is activated, characters, interactions and events will bear witness debug info which is commonly hidden during normal gameplay.

Characters [edit | edit source]

The following values are shown for characters under debug fashion:

Name Description
ID The grapheme'south ID. Used to reference them in events and panel commands.
Historical ID
Fertility The character's fertility every bit a pct.
Health The graphic symbol'due south wellness as a number. Values are provided with one decimal place.
Stress The amount of stress the grapheme has.
Base Weight Related to the weight mechanic.
Target Weight Related to the weight mechanic.
Current Weight Related to the weight mechanic.

Events [edit | edit source]

Hovering over consequence options will evidence the AI weight for the option. Likewise, in the top-right corner of the issue window, hovering over the question mark (?) shows internal details, including the post-obit:

  • Event ID
  • Character for whom the result triggered
  • Root grapheme
  • Saved event targets
  • Saved listing targets
  • Descriptions

Interactions [edit | edit source]

In a given interaction'due south menu, hovering over the majestic R next to the final button volition show the root telescopic, the primary/secondary actors and the chief/secondary recipients.

Cheats [edit | edit source]

Cheats are console commands that tin can be used to give unfair advantages as opposed to sole testing purposes. They are different from scripted commands. Annotation that pressing the Tab cardinal with the debug window open volition show a list of commands, and pressing tab over again after typing called command will show parameters bachelor for the command in the debug window.

Control Upshot Parameters Example
age Adds [amount] of historic period to [character id], if no character is specified then the actor character. Negative values lower it. [amount] [graphic symbol id] age 20
add_claim Adds a pressed claim on [ title id ] to [character id], if no character is specified and so the role player graphic symbol. [ championship id ] [character id] add_claim e_hre
add_doctrine Adds [doctrine id] to [faith id], if no faith is specified then the role player character's organized religion. Pressing tab reveals all doctrine IDs. [doctrine id] [organized religion id] add_doctrine doctrine_gender_equal catholic
add_dread Adds [amount] of dread to [graphic symbol id], if no character is specified then the player grapheme. Negative values lower it. [corporeality] [character id] add_dread 100
add_maa Adds [regiment id] of of men-at-arms to [character id], if no grapheme is specified then the player grapheme. Pressing tab reveals all regiment IDs. [regiment id] [graphic symbol id] add_maa bowmen
add_perk Adds [perk id] to [grapheme id], if no grapheme is specified then the role player character. Pressing tab reveals all perk IDs. [perk id] [graphic symbol id] add_perk thoughtful_perk
add_piety Adds [corporeality] of piety to the histrion character. Negative values lower it. Default k. [amount] add_piety 9000
add_prestige Adds [corporeality] of prestige to the player graphic symbol. Negative values lower it. Default yard. [amount] add_prestige 16000
add_realm_law Passes [constabulary id] to the realm of [character id], if no graphic symbol is specified then the player character'south realm. Pressing tab reveals all police IDs. [law id] [graphic symbol id] add_realm_law crown_authority_3
add_realm_law_skip_effects Adds [law id] to the realm of [character id], if no grapheme is specified and then the player character'south realm. Pressing tab reveals all law IDs. [law id] [graphic symbol id] add_realm_law_skip_effects crown_authority_3
add_relation Adds [relation id] between [character id] and [character id], if just one character is specified then between the player character and them. [relation id] [character id] add_relation friend 1234
add_secret Adds [secret id] to the player graphic symbol. Pressing tab reveals all secret IDs. [secret id] add_secret secret_witch
add_stress Adds [amount] of stress to [character id], if no character is specified then the actor character. Negative values lower it. [amount] [character id] add_stress 50
add_title_law Adds [succession law id] to [title id]. [championship id] [constabulary id] add_title_law e_hre feudal_elective_succession_law
add_trait Adds [ trait id ] to [character id], if no character is specified then the histrion character. [ trait id ] [character id] add_trait witch
add_lifestyle_xp_all Adds [amount] of experience to all lifestyles of [graphic symbol id], if no grapheme is specified and then the player character. Default grand. [amount] [grapheme id] add_lifestyle_xp_all 2000
add_diplomacy_lifestyle_xp Adds [amount] of affairs lifestyle experience to [character id], if no character is specified then the player character. Default 1000. [amount] [character id] add_diplomacy_lifestyle_xp 2000
add_martial_lifestyle_xp Adds [amount] of martial lifestyle experience to [grapheme id], if no character is specified then the player character. Default 1000. [amount] [character id] add_martial_lifestyle_xp 2000
add_stewardship_lifestyle_xp Adds [amount] of stewardship lifestyle experience to [character id], if no character is specified then the role player character. Default 1000. [amount] [graphic symbol id] add_stewardship_lifestyle_xp 2000
add_intrigue_lifestyle_xp Adds [amount] of intrigue lifestyle experience to [character id], if no graphic symbol is specified then the thespian character. Default 1000. [corporeality] [grapheme id] add_intrigue_lifestyle_xp 2000
add_learning_lifestyle_xp Adds [amount] of learning lifestyle experience to [character id], if no grapheme is specified and so the thespian graphic symbol. Default 1000. [corporeality] [character id] add_learning_lifestyle_xp 2000
bypass_requirements Ignores the requirements for actor decisions, interactions, schemes, laws and title cosmos. None bypass_requirements
change_culture Changes the culture of [county id] to [culture id]. [county id] [culture id] change_culture 496 swedish
change_development_level Adds [corporeality] of evolution to [canton id], if no county is specified and then the player character's upper-case letter. Negative values lower it. [amount] [county id] change_development_level 100 496
change_fervor Adds [amount] of fervor to [faith id], if no faith is specified then the player character's faith. Negative values lower it. Default 10. [amount] [religion id] change_fervor 100 catholic
change_diplomacy Adds [corporeality] of diplomacy skill to [grapheme id], if no character is specified then the actor character. Negative values lower it. [corporeality] [character id] change_diplomacy 16
change_martial Adds [amount] of martial skill to [character id], if no character is specified and then the player character. Negative values lower it. [corporeality] [character id] change_martial 16
change_stewardship Adds [amount] of stewardship skill to [graphic symbol id], if no character is specified so the player character. Negative values lower it. [amount] [character id] change_stewardship 16
change_intrigue Adds [corporeality] of intrigue skill to [character id], if no character is specified and then the histrion character. Negative values lower it. [corporeality] [character id] change_intrigue xvi
change_learning Adds [amount] of learning skill to [grapheme id], if no character is specified so the player character. Negative values lower it. [amount] [character id] change_learning 16
change_prowess Adds [amount] of prowess skill to [graphic symbol id], if no character is specified and so the actor graphic symbol. Negative values lower information technology. [amount] [grapheme id] change_prowess 16
clear_character_modifiers Removes all grapheme modifiers from [character id], if no character is specified then the thespian graphic symbol. [character id] clear_character_modifiers
clear_title_laws Removes all title succession laws from [championship id]. [title id] clear_title_laws e_hre
clear_traits Removes all traits from [character id], if no character is specified then the thespian character. [character id] clear_traits
discover_all_eras Discovers all innovations for the culture of [character id], if no character is specified then the player character's. [character id] discover_all_eras all
discover_era Discovers [era id] and all its innovations for the player character's civilization. Pressing tab reveals all era IDs. Default current era. [era id] discover_era culture_era_early_medieval
discover_fascination Discovers the electric current fascination for the culture of [graphic symbol id], if no character is specified then the player character'south. [grapheme id] discover_fascination
discover_innovation Discovers [innovation id] for the culture of [graphic symbol id], if no character is specified then the player graphic symbol's. Pressing tab reveals all innovation IDs. [innovation id] [character id] discover_innovation innovation_motte
dynasty_prestige Adds [amount] of renown to [dynasty id], if no dynasty is specified then the player character'south dynasty. Negative values lower it. Default g. [amount] [dynasty id] dynasty_prestige 100000
effect start_cat_story_cycle_effect Gain a pet cat None outcome start_cat_story_cycle_effect
outcome start_dog_story_cycle_effect Gain a pet dog None effect start_dog_story_cycle_effect
end_schemes All schemes targeting the player character are abased. None end_schemes
event Triggers [outcome id]. [issue id] [character id] event lifestyle_nicknames.0001
fow Toggles the fog of war. None fow
gain_all_dynasty_perks Buys all dynasty legacies for the dynasty of [character id], if no character is specified then the player character'southward. [character id] gain_all_dynasty_perks
gain_all_perks Gives all lifestyle perks to [graphic symbol id], if no character is specified so the role player grapheme. [graphic symbol id] gain_all_perks
give_title Gives [title id] to [grapheme id], if no character is specified then the histrion character. [title id] [character id] give_title e_hre
gilded Adds [amount] of golden to the player character. Negative values lower it. Default thousand. [amount] aureate 500
guaranteed_scheme_success Schemes are always successful. None guaranteed_scheme_success
guaranteed_scheme_secrecy_success Schemes are always surreptitious. None guaranteed_scheme_secrecy_success
instabuild Player Men-at-Artillery are reinforced instantly. Current constructions in the thespian grapheme's domain are finished instantly. New constructions are finished in a mean solar day. Entering information technology once more disables it. None instabuild
instant_birth Pregnancies last a 24-hour interval. Entering it once more disables it. None instant_birth
join_era Enters [era id] for the culture of [graphic symbol id], if no character is specified and then the player character's. Pressing tab reveals all era IDs. [era id] join_era culture_era_high_medieval
kill Kills [character id], if no character is specified and so the role player character. [graphic symbol id] kill
know_schemes Discovers all schemes targeting the thespian character. None know_schemes
merge_culture Changes the civilisation of all counties of [culture id] to [civilisation id]. [culture id] [civilization id] merge_culture greek swedish
pregnancy Impregnates female [character id] with male parent [character id], if no grapheme is specified then an unknown father. [character id] [character id] pregnancy 1234
remove_doctrine Removes [doctrine id] from [organized religion id], if no religion is specified so the role player graphic symbol's faith. Pressing tab reveals all doctrine IDs. [doctrine id] [faith id] remove_doctrine doctrine_gender_equal catholic
remove_nick Removes the electric current nickname from [character id], if no character is specified then the player character. [character id] remove_nick
remove_relation Removes [relation id] between [graphic symbol id] and [character id], if only one grapheme is specified then between the player character and them. [relation id] [character id] remove_relation friend 1234
remove_trait Removes [trait id] from [character id], if no character is specified then the player character. Pressing tab reveals all trait IDs. [trait id] [graphic symbol id] remove_trait witch
set_culture Changes the civilization to [civilization id] for [graphic symbol id], if no character is specified and so the player graphic symbol. Pressing tab reveals all culture IDs. [civilization id] [character id] set_culture swedish
set_dread Sets the dread to [corporeality] for [character id], if no character is specified and so the histrion character. [amount] [grapheme id] set_dread 100
set_faith Changes the faith to [faith id] for [character id], if no graphic symbol is specified so the actor character. Pressing tab reveals all faith IDs. [faith id] [grapheme id] set_faith catholic
set_focus Sets the focus to [focus id] for [graphic symbol id], if no character is specified then the role player character. [focus id] [character id] set_focus diplomacy_majesty_focus
set_nick Gives [ nickname id ] to [character id], if no character is specified and then the histrion graphic symbol. [ nickname id ] [character id] set_nick nick_the_lazy
set_sexuality Changes the sexual orientation to [sexuality id] for [grapheme id], if no grapheme is specified and so the thespian character. [sexuality id] [character id] set_sexuality bisexual
set_stress Sets the stress to [amount] for [graphic symbol id], if no character is specified then the actor character. [amount] [graphic symbol id] set_stress 0
set_diplomacy Sets the diplomacy skill to [amount] for [character id], if no grapheme is specified and then the histrion character. [corporeality] [character id] set_diplomacy 16
set_martial Sets the martial skill to [corporeality] for [character id], if no character is specified then the player graphic symbol. [amount] [grapheme id] set_martial 16
set_stewardship Sets the stewardship skill to [corporeality] for [character id], if no graphic symbol is specified then the player grapheme. [amount] [graphic symbol id] set_stewardship 16
set_intrigue Sets the intrigue skill to [corporeality] for [character id], if no character is specified so the histrion character. [amount] [graphic symbol id] set_intrigue 16
set_learning Sets the learning skill to [amount] for [character id], if no grapheme is specified then the player character. [amount] [graphic symbol id] set_learning sixteen
set_prowess Sets the prowess skill to [amount] for [grapheme id], if no character is specified then the histrion grapheme. [amount] [graphic symbol id] set_prowess sixteen
set_date Sets the date to [yr.month.day], if no month or day is specified, sets to the 1 of January. [year.month.twenty-four hours] set_date 1100.vi.15
yesmen AI characters take all proposals. Entering it again disables information technology. None yesmen
yesmen_instant AI characters accept all proposals instantly. Entering it once again disables it. None yesmen_instant

Testing commands [edit | edit source]

Testing commands are used for developer, beta tester or modder testing.

Control Effect Parameters Instance
articulate Clears console history. None clear
dump_bookmark_portraits Creates bookmark portraits of all electric current bookmark characters, stored in Documents\Paradox Interactive\Crusader Kings Iii\common\bookmark_portraits. Any changes applied through the barbershop will exist kept. None dump_bookmark_portraits
effect Executes a scripted issue.

To run the result on a character other than the player, utilize effect character:<character_id> = {<effect_name> = <parameters>}

[effect script] effect test
faction_spawn Spawns [faction type] if there are valid counties or courtiers to create it. [faction type] faction_spawn peasant_faction
generate_cadet_coa Generates a new coat of artillery for the player character's house. None generate_cadet_coa
guaranteed_scheme_failure Schemes are never successful. None guaranteed_scheme_success
guaranteed_scheme_secrecy_failure Schemes are never clandestine. None guaranteed_scheme_secrecy_success
assistance Prints the clarification of [command], if empty lists all console commands. [control] help help
instamove Armies move ane barony per day. Affects AI besides every bit the player. None instamove
map_editor Opens the map editor. None map_editor
nomen AI characters refuse all proposals. Entering it once more disables information technology. None nomen
discover Enters observer mode. None observe
play Switches character to [character id]. [character id] play 1234
portrait_editor Opens the portrait editor. None portrait_editor
reload Reloads mod and game files into memory. Printing tab to see all the (many) possible targets that tin exist reloaded. [filename][target] reload events
run Executes the commands in [file name]. The txt file must be placed in Documents/Paradox Interactive/Crusader Kings Three/run. None run exam.txt
set_is_ai Allows the AI to control [character id]. [grapheme id] set_is_ai 1234
set_is_player Disallows the AI to control [character id]. [character id] set_is_player 1234
script_docs Prints all effects, issue scopes, modifiers, on actions, triggers, etc. to Documents\Paradox Interactive\Crusader Kings III\logs. None script_docs
tick_development Adds [corporeality] of development to all counties. [amount] tick_development 200

Trait Tags [edit | edit source]

Chief article: Traits

All traits have a tag that is referenced internally by the game. They can exist found in game\common\traits\00_traits.txt. A trait'south tag typically matches its proper name. To become a trait's tag from its proper noun, perform the post-obit steps:

  • If a trait displays two names in-game, use the one in brackets
  • Supervene upon spaces ( ) and dashes (-) with underscores (_)
  • Remove all apostrophes (')
  • Turn all upper case letters into lower instance (A...Z->a...z)

Traits that exercise non follow this pattern take been listed below for reference.

Trait (educational activity) Tag
 Naive Appeaser education_diplomacy_1
 Adequate Bargainer education_diplomacy_2
 Charismatic Negotiator education_diplomacy_3
 Grey Eminence education_diplomacy_4
 Misguided Warrior education_martial_1
 Tough Soldier education_martial_2
 Skilled Tactician education_martial_3
 Brilliant Strategist education_martial_4
 Indulgent Wastrel education_stewardship_1
 Thrifty Clerk education_stewardship_2
 Fortune Architect education_stewardship_3
 Midas Touched education_stewardship_4
 Amateurish Plotter education_intrigue_1
 Flamboyant Trickster education_intrigue_2
 Intricate Webweaver education_intrigue_3
 Elusive Shadow education_intrigue_4
 Conscientious Scribe education_learning_1
 Insightful Thinker education_learning_2
 Astute Intellectual education_learning_3
 Mastermind Philosopher education_learning_4
 Bumbling Squire education_martial_prowess_1
 Confident Knight education_martial_prowess_2
 Formidable Banneret education_martial_prowess_3
 Famous Champion education_martial_prowess_4
Trait (congenital) Tag
 Homely beauty_bad_1
 Ugly beauty_bad_2
 Hideous beauty_bad_3
 Comely beauty_good_1
 Handsome / Pretty beauty_good_2
 Beautiful beauty_good_3
 Tedious intellect_bad_1
 Stupid intellect_bad_2
 Imbecile intellect_bad_3
 Quick intellect_good_1
 Intelligent intellect_good_2
 Genius intellect_good_3
 Delicate physique_bad_1
 Frail physique_bad_2
 Feeble physique_bad_3
 Unhurt physique_good_1
 Robust physique_good_2
 Amazonian / Herculean physique_good_3
 Melancholic depressed_1 / depressed_genetic
 Lunatic lunatic_1 / lunatic_genetic
 Possessed possessed_1 / possessed_genetic
Trait (lifestyle) Tag
 Aspiring Blademaster blademaster_1
 Blademaster blademaster_2
 Legendary Blademaster blademaster_3
 Novice Hunter hunter_1
 Hunter hunter_2
 Master Hunter hunter_3
 Wise Man / Wise Woman mystic_1
 Mystic mystic_2
 Miracle Worker mystic_3
 Eager Reveler reveler_1
 Famous Reveler reveler_2
 Legendary Reveler reveler_3
 Novice Dr. physician_1
 Physician physician_2
 Renowned Md physician_3
 Patriarch / Matriarch family_first
 Herbalist lifestyle_herbalist
 Gardener lifestyle_gardener
Trait (other) Tag
 Dynastic Kinslayer kinslayer_1
 Familial Kinslayer kinslayer_2
 Kinslayer kinslayer_3
 Wounded wounded_1
 Severely Injured wounded_2
 Brutally Mauled wounded_3
 Sterile / Barren infertile
 Monk / Nun devoted
 Crusader
 Mujahid
 Warrior of the Faith
faith_warrior
 Holy Monarch crusader_king
 Pneumonia pneumonic
 Club-footed clubfooted
 The Savior savior
 Raider / Viking viking
 Child of Concubine child_of_concubine_female
 Child of Consort child_of_concubine_male
 Pilgrim
 Hajji / Hajjah
pilgrim
Diplomatic Courtier diplomatic_court_1
Valued Diplomatic Courtier diplomatic_court_2
Warlike Courtier warlike_court_1
Valued Warlike Courtier warlike_court_2
Authoritative Courtier administrative_court_1
Valued Authoritative Courtier administrative_court_2
Intrigue Courtier intrigue_court_1
Valued Intrigue Courtier intrigue_court_2
Scholarly Courtier scholarly_court_1
Valued Scholarly Courtier scholarly_court_2

Innovation tags [edit | edit source]

Main article: Innovation

Innovation IDs usually lucifer their proper name. The following innovations use a dissimilar ID however:

Innovation Tag
Innovation majesty 02.png Currency innovation_currency_01
Innovation civil construction 01.png Public Works innovation_development_01
Innovation siege weapons.png Onager innovation_catapult
Innovation special maa 02.png Chu-ko-nu innovation_repeating_crossbow
Innovation special maa 01.png Defensive Tactics innovation_mobile_guards
Innovation special maa 01.png Konni Raids innovation_hussar_raids
Innovation misc inventions.png Longships innovation_longboats
Innovation majesty 01.png West African Canoes innovation_african_canoes
Innovation nobility 01.png Coinage innovation_currency_02
Innovation nobility 03.png Communal Development innovation_development_02
Innovation maa 01.png Household Soldiers innovation_house_soldiers
Innovation maa 02.png Desert Mountain Practices innovation_desert_mountain_herding
Innovation majesty 03.png Stammesherzogtum innovation_stem_duchies
Innovation majesty 02.png Banking innovation_currency_03
Innovation civil construction 01.png Urbanization innovation_development_03
Innovation misc inventions.png Ostsiedlung innovation_east_settling
Innovation administration 01.png Promissory Notes innovation_currency_04
Innovation misc inventions.png Renaissance Thought innovation_development_04

Spawning artifacts [edit | edit source]

Most artifacts are randomly generated through complex scripts and cannot be spawned with the console. However historical artifacts tin can exist created that fashion. To spawn an antiquity copy one of the post-obit lines in the panel. The game will crash without the { Possessor = this } scope.

Command Artifact
event create_artifact_al_dawat_effect = { OWNER = this } al-Dawat
effect create_artifact_al_hafir_effect = { Possessor = this } al-Hafir
effect create_artifact_pedestal_al_jabal_effect = { OWNER = this } al-Jabal
effect create_artifact_al_sayf_al_khass_effect = { OWNER = this } al-Sayf al Khass
effect create_artifact_al_taj_crown_effect = { OWNER = this } al-Taj al-Sharif
effect create_artifact_pedestal_al_yatima_effect = { Owner = this } al-Yatima
effect create_artifact_abhidhamma_pitaka_effect = { OWNER = this } Abhidhamma Pitaka
upshot create_artifact_afarganyu_effect = { Owner = this } Afarganyu
outcome create_artifact_arms_of_alexander_effect = { Owner = this } Alexander's Armor
effect create_artifact_aruval_effect = { Possessor = this } Ancient Aruval
outcome create_artifact_kantele_effect = { OWNER = this } Ancient Kantele
effect create_artifact_angelicas_ring_effect = { Owner = this } Angelica's Ring
event create_artifact_aram_effect = { Owner = this } Aram
upshot create_artifact_sculpture_ark_of_covenant_effect = { Possessor = this } Ark of the Covenant
effect create_artifact_ascalon_effect = { Possessor = this } Ascalon
effect create_artifact_sculpture_babr_e_bayan_effect = { OWNER = this } Babr-eastward Bayan
issue create_artifact_wall_banner_thankfulness_effect = { Owner = this } Banner of Thankfulness
effect create_artifact_pedestal_branch_relic_boog_effect = { OWNER = this } Branch of Somb, the First Tree on Earth
effect create_artifact_pedestal_branch_relic_hinduism_effect = { Possessor = this } Branch of one of the Wish-Granting Kalpavrikshas
effect create_artifact_pedestal_branch_relic_slavic_effect = { OWNER = this } Co-operative of the Tree of Life standing on the rock Alatyr
effect create_artifact_bronze_head_effect = { OWNER = this } Bronze Head
consequence create_artifact_khanda_effect = { Owner = this } Ceremonial Khanda
issue create_artifact_chinese_caligraphy_effect = { OWNER = this } Chinese Calligraphy
consequence create_colada_effect = { OWNER = this } Colada
consequence create_artifact_pedestal_justinian_effect = { Owner = this } Crown of Justinian
effect create_artifact_nikephoros_crown_effect = { OWNER = this } Crown of Nikephoros II Phokas
outcome create_artifact_crystal_carving_effect = { Possessor = this } Crystal Carving
effect create_artifact_pedestal_cup_jamshid_effect = { Owner = this } Cup of Jamshid
result create_artifact_curtana_effect = { OWNER = this } Curtana
effect create_artifact_dagger_of_rostam_effect = { Possessor = this } Dagger of Rostam
issue create_artifact_pedestal_david_harp_effect = { OWNER = this } David'due south Harp
effect create_artifact_wall_banner_kaviani_effect = { Possessor = this } Derafsh Kaviani
effect create_artifact_dhammapada_effect = { Possessor = this } Dhammapada
effect create_artifact_dragvandil_effect = { Owner = this } Dragvandil
outcome create_artifact_durendal_effect = { OWNER = this } Durendal
effect create_artifact_excalibur_effect = { Possessor = this } Excalibur
upshot create_artifact_pedestal_great_diamond_effect = { Owner = this } Great Diamond
effect create_artifact_edmund_head_effect = { Possessor = this } Head of St. Edmund
effect create_artifact_ibeji_effect = { Possessor = this } Ibeji
outcome create_artifact_pedestal_ikenga_effect = { Owner = this } Ikenga
effect create_artifact_wall_banner_edessa_effect = { Possessor = this } Image of Edessa
consequence create_artifact_pedestal_crown_iron_effect = { Possessor = this } Atomic number 26 Crown of Lombardy
event create_artifact_jewelled_danda_effect = { OWNER = this } Jeweled Danda
effect create_artifact_joyeuse_effect = { OWNER = this } Joyeuse
effect create_artifact_kaves_apron_effect = { Owner = this } Kave'due south Frock
outcome create_artifact_essen_crown_effect = { Possessor = this } Kinderkrone
upshot create_artifact_kladenets_effect = { Owner = this } Kladenets
result create_artifact_legbiter_effect = { Possessor = this } Legbiter
result create_artifact_makarakundala_effect = { OWNER = this } Makarakindala
effect create_artifact_mantle_of_the_prophet_effect = { Possessor = this } Mantle of the Prophet
effect create_artifact_sword_mmaagha_kamalu_effect = { Possessor = this } Mmaagha Kamalu
consequence create_artifact_monomachus_crown_effect = { OWNER = this } Monomachus Crown
outcome create_artifact_pedestal_koh_i_noor_effect = { Possessor = this } Mount of Light
effect create_artifact_nagelring_effect = { OWNER = this } Nagelring
effect create_artifact_navaratna_effect = { Possessor = this } Navaratna
effect create_artifact_olifant_effect = { OWNER = this } Olifant
outcome create_artifact_papal_tiara_effect = { OWNER = this } Papal Tiara
effect create_artifact_peacock_throne_effect = { Possessor = this } Peacock Throne
upshot create_artifact_sculpture_cabinet_pentapyrgion_effect = { OWNER = this } Pentapyrgion
effect create_artifact_robe_kassapa_effect = { Possessor = this } Slice of Kassapa'south Robe
effect create_artifact_qadib_al_mulk_effect = { Owner = this } Qadib al-Mulk
result create_artifact_quernbiter_effect = { Owner = this } Quern-Biter
effect create_artifact_reichskrone_effect = { Possessor = this } Reichskrone
effect create_artifact_ruyi_effect = { OWNER = this } Ruyi
issue create_artifact_zomorrodnegar_effect = { Possessor = this } Shamshir-e Zomorrodnegar
effect create_artifact_pedestal_shankha_conch_effect = { Possessor = this } Shankha Conch
result create_artifact_siddhachakra_effect = { Possessor = this } Siddhachakra
result create_artifact_skull_cap_charlemagne_effect = { OWNER = this } Skull Cap of Charlemagne
effect create_artifact_sledovik_effect = { OWNER = this } Sledovik
issue create_artifact_spear_of_the_prophet_effect = { OWNER = this } Spear of the Prophet
effect create_artifact_staff_kakusandha_effect = { Possessor = this } Staff of Kakusandha
effect create_artifact_throne_scone_effect = { OWNER = this } Stone of Scone
effect create_artifact_sutta_pitaka_effect = { OWNER = this } Sutta Pitaka
effect create_artifact_wall_sword_attila_effect = { OWNER = this } Sword of God
outcome create_artifact_wall_muhammad_sword_effect = { Owner = this } Sword of Muhammad
outcome create_artifact_szczerbiec_effect = { OWNER = this } Szczerbiec
effect create_artifact_throne_charlemagne_effect = { OWNER = this } Throne of Charlemagne
effect create_artifact_throne_solomon_effect = { Possessor = this } Throne of Solomon
effect create_artifact_wall_cid_sword_effect = { Possessor = this } Tizona
effect create_artifact_turquoise_throne_effect = { Owner = this } Turquoise Throne
effect create_artifact_vinaya_pitaka_effect = { OWNER = this } Vinaya Pitaka
effect create_artifact_konagamana_effect = { OWNER = this } Water Filter of Koṇāgamana
effect create_artifact = {

name = pope_joan_book_name

description = pope_joan_book_desc

type = book

visuals = book

modifier = artifact_monthly_piety_2_modifier

save_scope_as = pope_joan_book

}

Tales of Pope Joan
issue create_artifact = {

proper noun = lady_godiva_book_name

description = lady_godiva_book_desc

type = volume

visuals = book

modifier = artifact_attraction_opinion_3_modifier

save_scope_as = lady_godiva_book

}

Tales of Lady Godiva
effect create_artifact = {

proper noun = caligula_book_name

description = caligula_book_desc

type = volume

visuals = book

modifier = artifact_dread_gain_mult_1_modifier

save_scope_as = caligula_book

}

5 Hundred Lashes
consequence create_artifact = {

name = nasreddin_book_name

clarification = nasreddin_book_desc

type = book

visuals = book

modifier = artifact_monthly_diplomacy_lifestyle_xp_1_modifier

save_scope_as = nasreddin_book

}

Tales of Nasreddin
effect create_artifact = {

name = valmiki_book_name

description = valmiki_book_desc

type = book

visuals = volume

modifier = artifact_monthly_diplomacy_lifestyle_xp_1_modifier

save_scope_as = valmiki_book

}

Epigrams of Valmiki
result create_artifact = {

name = ruler_hero_book_name

description = ruler_hero_book_desc

type = book

visuals = volume

modifier = artifact_monthly_diplomacy_lifestyle_xp_1_modifier

save_scope_as = ruler_hero_book

}

Tales of [ROOT.Char.GetTitledFirstNameNoTooltip]
effect create_artifact = {

proper noun = sinbad_book_name

description = sinbad_book_desc

type = book

visuals = book

modifier = artifact_monthly_martial_lifestyle_xp_1_modifier

save_scope_as = sinbad_hero_book

}

Journeys of Sinbad

Title Tags [edit | edit source]

Main article: Titles

All titles have an internal championship tag that tin be plant in game\common\landed_titles\00_landed_titles.txt. Title tags accept a prefix based on their rank, followed by an underscore (_) and and so their name.

Rank Prefix Example
 Barony b_ Wigmore -> b_wigmore
 County c_ Sundgau -> c_sundgau
 Duchy d_ Sicily -> d_sicily
 Kingdom k_ Denmark -> k_denmark
 Empire e_ Persia -> e_persia

Title Tags tin can also be seen in their corresponding title lists:

  • List of baronies
  • List of counties
  • Listing of duchies
  • List of kingdoms
  • List of empires

Finding title tags based on in-game name [edit | edit source]

The title ID may not match the championship's name in-game. For example, the player may have their game gear up to a language other than English language or a title has a culture-specific name. Use the post-obit steps to notice a title ID purely on its in-game name:

  • Navigate to the file located at game\localization\LANGUAGE\titles_l_LANGUAGE.yml, replacing Language with your game linguistic communication.
  • Open the file with a text editor like Notepad++ and search for any instances of the in-game name using CTRL + F.
  • If you lot managed to discover a match:
    • The line should look like to b_my_barony_name:0 "In-game name for barony".
    • The title ID is the word earlier the :0, therefore being b_my_barony_name in this example.
  • If y'all could not observe a match:
    • Close the file.
    • In the same folder every bit the previous file, open up the file titles_cultural_names_l_LANGUAGE.yml, replacing Language accordingly.
    • Repeat your search for the title's in-game name in this file.
    • When you detect a lucifer, it should look like so: cn_lunden:0 "Lunden".
    • Call up/copy the word before the :0 (in this example, cn_lunden); this is a cultural proper name cardinal of the title.
    • Close the file.
    • Navigate to the file game\common\landed_titles\00_landed_titles.txt and open it with your text editor.
    • Perform a search for the cultural proper noun key you found in the previous file (e.g., cn_lunden).
    • The search query should state within a cake named cultural_names enclosed by curly brackets ({, }).
    • Read the lines above until you reach another start of a block (denoted by b_london = {). Ignore any blocks similar colour = { or color2 ={.
    • The word in place of b_london is your title ID.

Finding custom title tags [edit | edit source]

Custom titles (i.due east. the championship of a thespian created Empire) do not follow the same naming convention. To find the ID:

  • From the debug console use the command explorer to open up Object Browser
  • In Object Browser choose Provider: Landed Titles
  • Enter search term
  • Hover over the Name field to evidence the title card

Encounter also [edit | edit source]

  • Nickname ID
  • Decision ID

References [edit | edit source]

How To Turn On Debug Mode Ck3,

Source: https://ck3.paradoxwikis.com/Console_commands

Posted by: johnsonparme1992.blogspot.com

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