How To Turn On Debug Mode Ck3
This page lists the codes that may be input into the Console Window, a special debugging window that may be accessed on non-ironman games -whilst in debug mode- by pressing Shift+2, ALT+2+1, Shift+iii,§, ~, ^, °, ², or ` (cardinal varies based upon keyboard layout). For QWERTY keyboards, the central is `. Otherwise, Shift + Alt + C may work if the combinations above did not. Press the up or downwardly pointer keys to traverse through previously executed commands. Many codes can be turned off past repeating the command, merely sometimes reloading the save or exiting the game is necessary.
Grapheme IDs can be seen by hovering the cursor over a character with debug mode enabled.
Debug manner [edit | edit source]
Debug mode is a set of game tools that allow to modify game behavior outside of normal means. Information technology includes:
- Console Window (accepts console commands)
- Debug Menus (including the Portrait Editor, GUI Editor, Tweak Carte du jour and others)
- Debug Info
- Debug Graphic symbol Interactions (user can instantly change opinion, imprison and more)
- Ctrl + clicking on a portrait takes command of the character, while Alt + click kills them
- File watcher that automatically reloads changed files (including mods) into retentiveness
Enabling debug mode [edit | edit source]
Debug mode can exist enabled before launching the game and/or toggled in the game using mods. Information technology tin be disabled from the console, but tin't be re-enabled afterward it'due south closed (unless with mods).
How to enable information technology:
Mods [edit | edit source]
There are a number of mods, like Gratis Console Access and Debug Toggle.
They allow to toggle the debug style on and off, making it convenient to use the panel and play, just this doesn't enable instant reloading of files. For modding, it's better to use both a mod and launch options.
Launcher [edit | edit source]
In the game Launcher:
- Switch to Game Settings on the left
- Gyre downwardly to "Open game in Debug Mode" department and click Launch
Steam [edit | edit source]
On Steam:
- Correct-click the game, open Properties
- Add
-debug_modeto the Launch Options at the bottom - Showtime the game
Windows [edit | edit source]
Without Steam, on Windows:
- Go to your CK3 directory, "binaries" folder
- Right-click ck3.exe and create a shortcut
- Right-click the shortcut, open Properties
- In the Target field add
-debug_modeat the end (and so it looks like this"...\ck3.exe" -debug_mode) - Launch the game using the shortcut
GOG [edit | edit source]
On GOG:
- Right-click the game, open Settings
- Check "Add control line arguments" and enter
debug_mode
On GOG Galaxy 2.0:
- In the game folio, select Settings (next to the Play button at the top of the page)
- Open Manage installation and select Configure...
- Make sure the Launch parameters "Custom executables / arguments" is ticked at the bottom of the page. You can duplicate the "startgame" executable and type
-debug_modeinto the Arguments field.
Xbox Game Laissez passer [edit | edit source]
For the Xbox Game Pass / Windows 10 Shop edtion information technology's more complicated, as yous cannot create a normal shortcut for it, so you'll have to run the following commands in Command Prompt every time you open the game:
start shell:AppsFolder\ParadoxInteractive.ProjectTitus_zfnrdv2de78ny!App -debug_mode
To simplify it, y'all tin can besides create a batch (.bat) file with this command and run information technology from the desktop:
- Correct-click on your Desktop, choose New -> Text Document.
- Rename it to "ck3.bat". Make certain to remove ".txt" from the cease. Confirm changes when prompted.
- Correct-click the file and select Edit.
- Paste the command:
start shell:AppsFolder\ParadoxInteractive.ProjectTitus_zfnrdv2de78ny!App -debug_mode - Save the file
- Double-click information technology to start the game
Disabling debug mode [edit | edit source]
To actuate achivements again, disable all active mods and remove -debug_mode from launch options. Afterwards launching the game, make sure you lot take the right checksum. Information technology can exist found in the right corner in the Main Card.
Debug info [edit | edit source]
When debug mode is activated, characters, interactions and events will bear witness debug info which is commonly hidden during normal gameplay.
Characters [edit | edit source]
The following values are shown for characters under debug fashion:
| Name | Description |
|---|---|
| ID | The grapheme'south ID. Used to reference them in events and panel commands. |
| Historical ID | |
| Fertility | The character's fertility every bit a pct. |
| Health | The graphic symbol'due south wellness as a number. Values are provided with one decimal place. |
| Stress | The amount of stress the grapheme has. |
| Base Weight | Related to the weight mechanic. |
| Target Weight | Related to the weight mechanic. |
| Current Weight | Related to the weight mechanic. |
Events [edit | edit source]
Hovering over consequence options will evidence the AI weight for the option. Likewise, in the top-right corner of the issue window, hovering over the question mark (?) shows internal details, including the post-obit:
- Event ID
- Character for whom the result triggered
- Root grapheme
- Saved event targets
- Saved listing targets
- Descriptions
Interactions [edit | edit source]
In a given interaction'due south menu, hovering over the majestic R next to the final button volition show the root telescopic, the primary/secondary actors and the chief/secondary recipients.
Cheats [edit | edit source]
Cheats are console commands that tin can be used to give unfair advantages as opposed to sole testing purposes. They are different from scripted commands. Annotation that pressing the Tab cardinal with the debug window open volition show a list of commands, and pressing tab over again after typing called command will show parameters bachelor for the command in the debug window.
| Control | Upshot | Parameters | Example |
|---|---|---|---|
| age | Adds [amount] of historic period to [character id], if no character is specified then the actor character. Negative values lower it. | [amount] [graphic symbol id] | age 20 |
| add_claim | Adds a pressed claim on [ title id ] to [character id], if no character is specified and so the role player graphic symbol. | [ championship id ] [character id] | add_claim e_hre |
| add_doctrine | Adds [doctrine id] to [faith id], if no faith is specified then the role player character's organized religion. Pressing tab reveals all doctrine IDs. | [doctrine id] [organized religion id] | add_doctrine doctrine_gender_equal catholic |
| add_dread | Adds [amount] of dread to [graphic symbol id], if no character is specified then the player grapheme. Negative values lower it. | [corporeality] [character id] | add_dread 100 |
| add_maa | Adds [regiment id] of of men-at-arms to [character id], if no grapheme is specified then the player grapheme. Pressing tab reveals all regiment IDs. | [regiment id] [graphic symbol id] | add_maa bowmen |
| add_perk | Adds [perk id] to [grapheme id], if no grapheme is specified then the role player character. Pressing tab reveals all perk IDs. | [perk id] [graphic symbol id] | add_perk thoughtful_perk |
| add_piety | Adds [corporeality] of piety to the histrion character. Negative values lower it. Default k. | [amount] | add_piety 9000 |
| add_prestige | Adds [corporeality] of prestige to the player graphic symbol. Negative values lower it. Default yard. | [amount] | add_prestige 16000 |
| add_realm_law | Passes [constabulary id] to the realm of [character id], if no graphic symbol is specified then the player character'south realm. Pressing tab reveals all police IDs. | [law id] [graphic symbol id] | add_realm_law crown_authority_3 |
| add_realm_law_skip_effects | Adds [law id] to the realm of [character id], if no grapheme is specified and then the player character'south realm. Pressing tab reveals all law IDs. | [law id] [graphic symbol id] | add_realm_law_skip_effects crown_authority_3 |
| add_relation | Adds [relation id] between [character id] and [character id], if just one character is specified then between the player character and them. | [relation id] [character id] | add_relation friend 1234 |
| add_secret | Adds [secret id] to the player graphic symbol. Pressing tab reveals all secret IDs. | [secret id] | add_secret secret_witch |
| add_stress | Adds [amount] of stress to [character id], if no character is specified then the actor character. Negative values lower it. | [amount] [character id] | add_stress 50 |
| add_title_law | Adds [succession law id] to [title id]. | [championship id] [constabulary id] | add_title_law e_hre feudal_elective_succession_law |
| add_trait | Adds [ trait id ] to [character id], if no character is specified then the histrion character. | [ trait id ] [character id] | add_trait witch |
| add_lifestyle_xp_all | Adds [amount] of experience to all lifestyles of [graphic symbol id], if no grapheme is specified and then the player character. Default grand. | [amount] [grapheme id] | add_lifestyle_xp_all 2000 |
| add_diplomacy_lifestyle_xp | Adds [amount] of affairs lifestyle experience to [character id], if no character is specified then the player character. Default 1000. | [amount] [character id] | add_diplomacy_lifestyle_xp 2000 |
| add_martial_lifestyle_xp | Adds [amount] of martial lifestyle experience to [grapheme id], if no character is specified then the player character. Default 1000. | [amount] [character id] | add_martial_lifestyle_xp 2000 |
| add_stewardship_lifestyle_xp | Adds [amount] of stewardship lifestyle experience to [character id], if no character is specified then the role player character. Default 1000. | [amount] [graphic symbol id] | add_stewardship_lifestyle_xp 2000 |
| add_intrigue_lifestyle_xp | Adds [amount] of intrigue lifestyle experience to [character id], if no graphic symbol is specified then the thespian character. Default 1000. | [corporeality] [grapheme id] | add_intrigue_lifestyle_xp 2000 |
| add_learning_lifestyle_xp | Adds [amount] of learning lifestyle experience to [character id], if no grapheme is specified and so the thespian graphic symbol. Default 1000. | [corporeality] [character id] | add_learning_lifestyle_xp 2000 |
| bypass_requirements | Ignores the requirements for actor decisions, interactions, schemes, laws and title cosmos. | None | bypass_requirements |
| change_culture | Changes the culture of [county id] to [culture id]. | [county id] [culture id] | change_culture 496 swedish |
| change_development_level | Adds [corporeality] of evolution to [canton id], if no county is specified and then the player character's upper-case letter. Negative values lower it. | [amount] [county id] | change_development_level 100 496 |
| change_fervor | Adds [amount] of fervor to [faith id], if no faith is specified then the player character's faith. Negative values lower it. Default 10. | [amount] [religion id] | change_fervor 100 catholic |
| change_diplomacy | Adds [corporeality] of diplomacy skill to [grapheme id], if no character is specified then the actor character. Negative values lower it. | [corporeality] [character id] | change_diplomacy 16 |
| change_martial | Adds [amount] of martial skill to [character id], if no character is specified and then the player character. Negative values lower it. | [corporeality] [character id] | change_martial 16 |
| change_stewardship | Adds [amount] of stewardship skill to [graphic symbol id], if no character is specified so the player character. Negative values lower it. | [amount] [character id] | change_stewardship 16 |
| change_intrigue | Adds [corporeality] of intrigue skill to [character id], if no character is specified and then the histrion character. Negative values lower it. | [corporeality] [character id] | change_intrigue xvi |
| change_learning | Adds [amount] of learning skill to [grapheme id], if no character is specified so the player character. Negative values lower it. | [amount] [character id] | change_learning 16 |
| change_prowess | Adds [amount] of prowess skill to [graphic symbol id], if no character is specified and so the actor graphic symbol. Negative values lower information technology. | [amount] [grapheme id] | change_prowess 16 |
| clear_character_modifiers | Removes all grapheme modifiers from [character id], if no character is specified then the thespian graphic symbol. | [character id] | clear_character_modifiers |
| clear_title_laws | Removes all title succession laws from [championship id]. | [title id] | clear_title_laws e_hre |
| clear_traits | Removes all traits from [character id], if no character is specified then the thespian character. | [character id] | clear_traits |
| discover_all_eras | Discovers all innovations for the culture of [character id], if no character is specified then the player character's. | [character id] | discover_all_eras all |
| discover_era | Discovers [era id] and all its innovations for the player character's civilization. Pressing tab reveals all era IDs. Default current era. | [era id] | discover_era culture_era_early_medieval |
| discover_fascination | Discovers the electric current fascination for the culture of [graphic symbol id], if no character is specified then the player character'south. | [grapheme id] | discover_fascination |
| discover_innovation | Discovers [innovation id] for the culture of [graphic symbol id], if no character is specified then the player graphic symbol's. Pressing tab reveals all innovation IDs. | [innovation id] [character id] | discover_innovation innovation_motte |
| dynasty_prestige | Adds [amount] of renown to [dynasty id], if no dynasty is specified then the player character'south dynasty. Negative values lower it. Default g. | [amount] [dynasty id] | dynasty_prestige 100000 |
| effect start_cat_story_cycle_effect | Gain a pet cat | None | outcome start_cat_story_cycle_effect |
| outcome start_dog_story_cycle_effect | Gain a pet dog | None | effect start_dog_story_cycle_effect |
| end_schemes | All schemes targeting the player character are abased. | None | end_schemes |
| event | Triggers [outcome id]. | [issue id] [character id] | event lifestyle_nicknames.0001 |
| fow | Toggles the fog of war. | None | fow |
| gain_all_dynasty_perks | Buys all dynasty legacies for the dynasty of [character id], if no character is specified then the player character'southward. | [character id] | gain_all_dynasty_perks |
| gain_all_perks | Gives all lifestyle perks to [graphic symbol id], if no character is specified so the role player grapheme. | [graphic symbol id] | gain_all_perks |
| give_title | Gives [title id] to [grapheme id], if no character is specified then the histrion character. | [title id] [character id] | give_title e_hre |
| gilded | Adds [amount] of golden to the player character. Negative values lower it. Default thousand. | [amount] | aureate 500 |
| guaranteed_scheme_success | Schemes are always successful. | None | guaranteed_scheme_success |
| guaranteed_scheme_secrecy_success | Schemes are always surreptitious. | None | guaranteed_scheme_secrecy_success |
| instabuild | Player Men-at-Artillery are reinforced instantly. Current constructions in the thespian grapheme's domain are finished instantly. New constructions are finished in a mean solar day. Entering information technology once more disables it. | None | instabuild |
| instant_birth | Pregnancies last a 24-hour interval. Entering it once more disables it. | None | instant_birth |
| join_era | Enters [era id] for the culture of [graphic symbol id], if no character is specified and then the player character's. Pressing tab reveals all era IDs. | [era id] | join_era culture_era_high_medieval |
| kill | Kills [character id], if no character is specified and so the role player character. | [graphic symbol id] | kill |
| know_schemes | Discovers all schemes targeting the thespian character. | None | know_schemes |
| merge_culture | Changes the civilisation of all counties of [culture id] to [civilisation id]. | [culture id] [civilization id] | merge_culture greek swedish |
| pregnancy | Impregnates female [character id] with male parent [character id], if no grapheme is specified then an unknown father. | [character id] [character id] | pregnancy 1234 |
| remove_doctrine | Removes [doctrine id] from [organized religion id], if no religion is specified so the role player graphic symbol's faith. Pressing tab reveals all doctrine IDs. | [doctrine id] [faith id] | remove_doctrine doctrine_gender_equal catholic |
| remove_nick | Removes the electric current nickname from [character id], if no character is specified then the player character. | [character id] | remove_nick |
| remove_relation | Removes [relation id] between [graphic symbol id] and [character id], if only one grapheme is specified then between the player character and them. | [relation id] [character id] | remove_relation friend 1234 |
| remove_trait | Removes [trait id] from [character id], if no character is specified then the player character. Pressing tab reveals all trait IDs. | [trait id] [graphic symbol id] | remove_trait witch |
| set_culture | Changes the civilization to [civilization id] for [graphic symbol id], if no character is specified and so the player graphic symbol. Pressing tab reveals all culture IDs. | [civilization id] [character id] | set_culture swedish |
| set_dread | Sets the dread to [corporeality] for [character id], if no character is specified and so the histrion character. | [amount] [grapheme id] | set_dread 100 |
| set_faith | Changes the faith to [faith id] for [character id], if no graphic symbol is specified so the actor character. Pressing tab reveals all faith IDs. | [faith id] [grapheme id] | set_faith catholic |
| set_focus | Sets the focus to [focus id] for [graphic symbol id], if no character is specified then the role player character. | [focus id] [character id] | set_focus diplomacy_majesty_focus |
| set_nick | Gives [ nickname id ] to [character id], if no character is specified and then the histrion graphic symbol. | [ nickname id ] [character id] | set_nick nick_the_lazy |
| set_sexuality | Changes the sexual orientation to [sexuality id] for [grapheme id], if no grapheme is specified and so the thespian character. | [sexuality id] [character id] | set_sexuality bisexual |
| set_stress | Sets the stress to [amount] for [graphic symbol id], if no character is specified then the actor character. | [amount] [graphic symbol id] | set_stress 0 |
| set_diplomacy | Sets the diplomacy skill to [amount] for [character id], if no grapheme is specified and then the histrion character. | [corporeality] [character id] | set_diplomacy 16 |
| set_martial | Sets the martial skill to [corporeality] for [character id], if no character is specified then the player graphic symbol. | [amount] [grapheme id] | set_martial 16 |
| set_stewardship | Sets the stewardship skill to [corporeality] for [character id], if no graphic symbol is specified then the player grapheme. | [amount] [graphic symbol id] | set_stewardship 16 |
| set_intrigue | Sets the intrigue skill to [corporeality] for [character id], if no character is specified so the histrion character. | [amount] [graphic symbol id] | set_intrigue 16 |
| set_learning | Sets the learning skill to [amount] for [character id], if no grapheme is specified then the player character. | [amount] [graphic symbol id] | set_learning sixteen |
| set_prowess | Sets the prowess skill to [amount] for [grapheme id], if no character is specified then the histrion grapheme. | [amount] [graphic symbol id] | set_prowess sixteen |
| set_date | Sets the date to [yr.month.day], if no month or day is specified, sets to the 1 of January. | [year.month.twenty-four hours] | set_date 1100.vi.15 |
| yesmen | AI characters take all proposals. Entering it again disables information technology. | None | yesmen |
| yesmen_instant | AI characters accept all proposals instantly. Entering it once again disables it. | None | yesmen_instant |
Testing commands [edit | edit source]
Testing commands are used for developer, beta tester or modder testing.
| Control | Effect | Parameters | Instance |
|---|---|---|---|
| articulate | Clears console history. | None | clear |
| dump_bookmark_portraits | Creates bookmark portraits of all electric current bookmark characters, stored in Documents\Paradox Interactive\Crusader Kings Iii\common\bookmark_portraits. Any changes applied through the barbershop will exist kept. | None | dump_bookmark_portraits |
| effect | Executes a scripted issue. To run the result on a character other than the player, utilize | [effect script] | effect test |
| faction_spawn | Spawns [faction type] if there are valid counties or courtiers to create it. | [faction type] | faction_spawn peasant_faction |
| generate_cadet_coa | Generates a new coat of artillery for the player character's house. | None | generate_cadet_coa |
| guaranteed_scheme_failure | Schemes are never successful. | None | guaranteed_scheme_success |
| guaranteed_scheme_secrecy_failure | Schemes are never clandestine. | None | guaranteed_scheme_secrecy_success |
| assistance | Prints the clarification of [command], if empty lists all console commands. | [control] | help help |
| instamove | Armies move ane barony per day. Affects AI besides every bit the player. | None | instamove |
| map_editor | Opens the map editor. | None | map_editor |
| nomen | AI characters refuse all proposals. Entering it once more disables information technology. | None | nomen |
| discover | Enters observer mode. | None | observe |
| play | Switches character to [character id]. | [character id] | play 1234 |
| portrait_editor | Opens the portrait editor. | None | portrait_editor |
| reload | Reloads mod and game files into memory. Printing tab to see all the (many) possible targets that tin exist reloaded. | [filename][target] | reload events |
| run | Executes the commands in [file name]. The txt file must be placed in Documents/Paradox Interactive/Crusader Kings Three/run. | None | run exam.txt |
| set_is_ai | Allows the AI to control [character id]. | [grapheme id] | set_is_ai 1234 |
| set_is_player | Disallows the AI to control [character id]. | [character id] | set_is_player 1234 |
| script_docs | Prints all effects, issue scopes, modifiers, on actions, triggers, etc. to Documents\Paradox Interactive\Crusader Kings III\logs. | None | script_docs |
| tick_development | Adds [corporeality] of development to all counties. | [amount] | tick_development 200 |
Trait Tags [edit | edit source]
- Chief article: Traits
All traits have a tag that is referenced internally by the game. They can exist found in game\common\traits\00_traits.txt. A trait'south tag typically matches its proper name. To become a trait's tag from its proper noun, perform the post-obit steps:
- If a trait displays two names in-game, use the one in brackets
- Supervene upon spaces (
) and dashes (-) with underscores (_) - Remove all apostrophes (
') - Turn all upper case letters into lower instance (
A...Z->a...z)
Traits that exercise non follow this pattern take been listed below for reference.
| Trait (educational activity) | Tag |
|---|---|
| | education_diplomacy_1 |
| | education_diplomacy_2 |
| | education_diplomacy_3 |
| | education_diplomacy_4 |
| | education_martial_1 |
| | education_martial_2 |
| | education_martial_3 |
| | education_martial_4 |
| | education_stewardship_1 |
| | education_stewardship_2 |
| | education_stewardship_3 |
| | education_stewardship_4 |
| | education_intrigue_1 |
| | education_intrigue_2 |
| | education_intrigue_3 |
| | education_intrigue_4 |
| | education_learning_1 |
| | education_learning_2 |
| | education_learning_3 |
| | education_learning_4 |
| | education_martial_prowess_1 |
| | education_martial_prowess_2 |
| | education_martial_prowess_3 |
| | education_martial_prowess_4 |
| Trait (congenital) | Tag |
|---|---|
| | beauty_bad_1 |
| | beauty_bad_2 |
| | beauty_bad_3 |
| | beauty_good_1 |
| | beauty_good_2 |
| | beauty_good_3 |
| | intellect_bad_1 |
| | intellect_bad_2 |
| | intellect_bad_3 |
| | intellect_good_1 |
| | intellect_good_2 |
| | intellect_good_3 |
| | physique_bad_1 |
| | physique_bad_2 |
| | physique_bad_3 |
| | physique_good_1 |
| | physique_good_2 |
| | physique_good_3 |
| | depressed_1 / depressed_genetic |
| | lunatic_1 / lunatic_genetic |
| | possessed_1 / possessed_genetic |
| Trait (lifestyle) | Tag |
|---|---|
| | blademaster_1 |
| | blademaster_2 |
| | blademaster_3 |
| | hunter_1 |
| | hunter_2 |
| | hunter_3 |
| | mystic_1 |
| | mystic_2 |
| | mystic_3 |
| | reveler_1 |
| | reveler_2 |
| | reveler_3 |
| | physician_1 |
| | physician_2 |
| | physician_3 |
| | family_first |
| | lifestyle_herbalist |
| | lifestyle_gardener |
| Trait (other) | Tag |
|---|---|
| | kinslayer_1 |
| | kinslayer_2 |
| | kinslayer_3 |
| | wounded_1 |
| | wounded_2 |
| | wounded_3 |
| | infertile |
| | devoted |
| | faith_warrior |
| | crusader_king |
| | pneumonic |
| | clubfooted |
| | savior |
| | viking |
| | child_of_concubine_female |
| | child_of_concubine_male |
| | pilgrim |
| Diplomatic Courtier | diplomatic_court_1 |
| Valued Diplomatic Courtier | diplomatic_court_2 |
| Warlike Courtier | warlike_court_1 |
| Valued Warlike Courtier | warlike_court_2 |
| Authoritative Courtier | administrative_court_1 |
| Valued Authoritative Courtier | administrative_court_2 |
| Intrigue Courtier | intrigue_court_1 |
| Valued Intrigue Courtier | intrigue_court_2 |
| Scholarly Courtier | scholarly_court_1 |
| Valued Scholarly Courtier | scholarly_court_2 |
Innovation tags [edit | edit source]
- Main article: Innovation
Innovation IDs usually lucifer their proper name. The following innovations use a dissimilar ID however:
| Innovation | Tag |
|---|---|
| | innovation_currency_01 |
| | innovation_development_01 |
| | innovation_catapult |
| | innovation_repeating_crossbow |
| | innovation_mobile_guards |
| | innovation_hussar_raids |
| | innovation_longboats |
| | innovation_african_canoes |
| | innovation_currency_02 |
| | innovation_development_02 |
| | innovation_house_soldiers |
| | innovation_desert_mountain_herding |
| | innovation_stem_duchies |
| | innovation_currency_03 |
| | innovation_development_03 |
| | innovation_east_settling |
| | innovation_currency_04 |
| | innovation_development_04 |
Spawning artifacts [edit | edit source]
Most artifacts are randomly generated through complex scripts and cannot be spawned with the console. However historical artifacts tin can exist created that fashion. To spawn an antiquity copy one of the post-obit lines in the panel. The game will crash without the { Possessor = this } scope.
| Command | Artifact |
|---|---|
| event create_artifact_al_dawat_effect = { OWNER = this } | al-Dawat |
| effect create_artifact_al_hafir_effect = { Possessor = this } | al-Hafir |
| effect create_artifact_pedestal_al_jabal_effect = { OWNER = this } | al-Jabal |
| effect create_artifact_al_sayf_al_khass_effect = { OWNER = this } | al-Sayf al Khass |
| effect create_artifact_al_taj_crown_effect = { OWNER = this } | al-Taj al-Sharif |
| effect create_artifact_pedestal_al_yatima_effect = { Owner = this } | al-Yatima |
| effect create_artifact_abhidhamma_pitaka_effect = { OWNER = this } | Abhidhamma Pitaka |
| upshot create_artifact_afarganyu_effect = { Owner = this } | Afarganyu |
| outcome create_artifact_arms_of_alexander_effect = { Owner = this } | Alexander's Armor |
| effect create_artifact_aruval_effect = { Possessor = this } | Ancient Aruval |
| outcome create_artifact_kantele_effect = { OWNER = this } | Ancient Kantele |
| effect create_artifact_angelicas_ring_effect = { Owner = this } | Angelica's Ring |
| event create_artifact_aram_effect = { Owner = this } | Aram |
| upshot create_artifact_sculpture_ark_of_covenant_effect = { Possessor = this } | Ark of the Covenant |
| effect create_artifact_ascalon_effect = { Possessor = this } | Ascalon |
| effect create_artifact_sculpture_babr_e_bayan_effect = { OWNER = this } | Babr-eastward Bayan |
| issue create_artifact_wall_banner_thankfulness_effect = { Owner = this } | Banner of Thankfulness |
| effect create_artifact_pedestal_branch_relic_boog_effect = { OWNER = this } | Branch of Somb, the First Tree on Earth |
| effect create_artifact_pedestal_branch_relic_hinduism_effect = { Possessor = this } | Branch of one of the Wish-Granting Kalpavrikshas |
| effect create_artifact_pedestal_branch_relic_slavic_effect = { OWNER = this } | Co-operative of the Tree of Life standing on the rock Alatyr |
| effect create_artifact_bronze_head_effect = { OWNER = this } | Bronze Head |
| consequence create_artifact_khanda_effect = { Owner = this } | Ceremonial Khanda |
| issue create_artifact_chinese_caligraphy_effect = { OWNER = this } | Chinese Calligraphy |
| consequence create_colada_effect = { OWNER = this } | Colada |
| consequence create_artifact_pedestal_justinian_effect = { Owner = this } | Crown of Justinian |
| effect create_artifact_nikephoros_crown_effect = { OWNER = this } | Crown of Nikephoros II Phokas |
| outcome create_artifact_crystal_carving_effect = { Possessor = this } | Crystal Carving |
| effect create_artifact_pedestal_cup_jamshid_effect = { Owner = this } | Cup of Jamshid |
| result create_artifact_curtana_effect = { OWNER = this } | Curtana |
| effect create_artifact_dagger_of_rostam_effect = { Possessor = this } | Dagger of Rostam |
| issue create_artifact_pedestal_david_harp_effect = { OWNER = this } | David'due south Harp |
| effect create_artifact_wall_banner_kaviani_effect = { Possessor = this } | Derafsh Kaviani |
| effect create_artifact_dhammapada_effect = { Possessor = this } | Dhammapada |
| effect create_artifact_dragvandil_effect = { Owner = this } | Dragvandil |
| outcome create_artifact_durendal_effect = { OWNER = this } | Durendal |
| effect create_artifact_excalibur_effect = { Possessor = this } | Excalibur |
| upshot create_artifact_pedestal_great_diamond_effect = { Owner = this } | Great Diamond |
| effect create_artifact_edmund_head_effect = { Possessor = this } | Head of St. Edmund |
| effect create_artifact_ibeji_effect = { Possessor = this } | Ibeji |
| outcome create_artifact_pedestal_ikenga_effect = { Owner = this } | Ikenga |
| effect create_artifact_wall_banner_edessa_effect = { Possessor = this } | Image of Edessa |
| consequence create_artifact_pedestal_crown_iron_effect = { Possessor = this } | Atomic number 26 Crown of Lombardy |
| event create_artifact_jewelled_danda_effect = { OWNER = this } | Jeweled Danda |
| effect create_artifact_joyeuse_effect = { OWNER = this } | Joyeuse |
| effect create_artifact_kaves_apron_effect = { Owner = this } | Kave'due south Frock |
| outcome create_artifact_essen_crown_effect = { Possessor = this } | Kinderkrone |
| upshot create_artifact_kladenets_effect = { Owner = this } | Kladenets |
| result create_artifact_legbiter_effect = { Possessor = this } | Legbiter |
| result create_artifact_makarakundala_effect = { OWNER = this } | Makarakindala |
| effect create_artifact_mantle_of_the_prophet_effect = { Possessor = this } | Mantle of the Prophet |
| effect create_artifact_sword_mmaagha_kamalu_effect = { Possessor = this } | Mmaagha Kamalu |
| consequence create_artifact_monomachus_crown_effect = { OWNER = this } | Monomachus Crown |
| outcome create_artifact_pedestal_koh_i_noor_effect = { Possessor = this } | Mount of Light |
| effect create_artifact_nagelring_effect = { OWNER = this } | Nagelring |
| effect create_artifact_navaratna_effect = { Possessor = this } | Navaratna |
| effect create_artifact_olifant_effect = { OWNER = this } | Olifant |
| outcome create_artifact_papal_tiara_effect = { OWNER = this } | Papal Tiara |
| effect create_artifact_peacock_throne_effect = { Possessor = this } | Peacock Throne |
| upshot create_artifact_sculpture_cabinet_pentapyrgion_effect = { OWNER = this } | Pentapyrgion |
| effect create_artifact_robe_kassapa_effect = { Possessor = this } | Slice of Kassapa'south Robe |
| effect create_artifact_qadib_al_mulk_effect = { Owner = this } | Qadib al-Mulk |
| result create_artifact_quernbiter_effect = { Owner = this } | Quern-Biter |
| effect create_artifact_reichskrone_effect = { Possessor = this } | Reichskrone |
| effect create_artifact_ruyi_effect = { OWNER = this } | Ruyi |
| issue create_artifact_zomorrodnegar_effect = { Possessor = this } | Shamshir-e Zomorrodnegar |
| effect create_artifact_pedestal_shankha_conch_effect = { Possessor = this } | Shankha Conch |
| result create_artifact_siddhachakra_effect = { Possessor = this } | Siddhachakra |
| result create_artifact_skull_cap_charlemagne_effect = { OWNER = this } | Skull Cap of Charlemagne |
| effect create_artifact_sledovik_effect = { OWNER = this } | Sledovik |
| issue create_artifact_spear_of_the_prophet_effect = { OWNER = this } | Spear of the Prophet |
| effect create_artifact_staff_kakusandha_effect = { Possessor = this } | Staff of Kakusandha |
| effect create_artifact_throne_scone_effect = { OWNER = this } | Stone of Scone |
| effect create_artifact_sutta_pitaka_effect = { OWNER = this } | Sutta Pitaka |
| effect create_artifact_wall_sword_attila_effect = { OWNER = this } | Sword of God |
| outcome create_artifact_wall_muhammad_sword_effect = { Owner = this } | Sword of Muhammad |
| outcome create_artifact_szczerbiec_effect = { OWNER = this } | Szczerbiec |
| effect create_artifact_throne_charlemagne_effect = { OWNER = this } | Throne of Charlemagne |
| effect create_artifact_throne_solomon_effect = { Possessor = this } | Throne of Solomon |
| effect create_artifact_wall_cid_sword_effect = { Possessor = this } | Tizona |
| effect create_artifact_turquoise_throne_effect = { Owner = this } | Turquoise Throne |
| effect create_artifact_vinaya_pitaka_effect = { OWNER = this } | Vinaya Pitaka |
| effect create_artifact_konagamana_effect = { OWNER = this } | Water Filter of Koṇāgamana |
| effect create_artifact = { name = pope_joan_book_name description = pope_joan_book_desc type = book visuals = book modifier = artifact_monthly_piety_2_modifier save_scope_as = pope_joan_book } | Tales of Pope Joan |
| issue create_artifact = { proper noun = lady_godiva_book_name description = lady_godiva_book_desc type = volume visuals = book modifier = artifact_attraction_opinion_3_modifier save_scope_as = lady_godiva_book } | Tales of Lady Godiva |
| effect create_artifact = { proper noun = caligula_book_name description = caligula_book_desc type = volume visuals = book modifier = artifact_dread_gain_mult_1_modifier save_scope_as = caligula_book } | 5 Hundred Lashes |
| consequence create_artifact = { name = nasreddin_book_name clarification = nasreddin_book_desc type = book visuals = book modifier = artifact_monthly_diplomacy_lifestyle_xp_1_modifier save_scope_as = nasreddin_book } | Tales of Nasreddin |
| effect create_artifact = { name = valmiki_book_name description = valmiki_book_desc type = book visuals = volume modifier = artifact_monthly_diplomacy_lifestyle_xp_1_modifier save_scope_as = valmiki_book } | Epigrams of Valmiki |
| result create_artifact = { name = ruler_hero_book_name description = ruler_hero_book_desc type = book visuals = volume modifier = artifact_monthly_diplomacy_lifestyle_xp_1_modifier save_scope_as = ruler_hero_book } | Tales of [ROOT.Char.GetTitledFirstNameNoTooltip] |
| effect create_artifact = { proper noun = sinbad_book_name description = sinbad_book_desc type = book visuals = book modifier = artifact_monthly_martial_lifestyle_xp_1_modifier save_scope_as = sinbad_hero_book } | Journeys of Sinbad |
Title Tags [edit | edit source]
- Main article: Titles
All titles have an internal championship tag that tin be plant in game\common\landed_titles\00_landed_titles.txt. Title tags accept a prefix based on their rank, followed by an underscore (_) and and so their name.
| Rank | Prefix | Example |
|---|---|---|
| | b_ | Wigmore -> b_wigmore |
| | c_ | Sundgau -> c_sundgau |
| | d_ | Sicily -> d_sicily |
| | k_ | Denmark -> k_denmark |
| | e_ | Persia -> e_persia |
Title Tags tin can also be seen in their corresponding title lists:
- List of baronies
- List of counties
- Listing of duchies
- List of kingdoms
- List of empires
Finding title tags based on in-game name [edit | edit source]
The title ID may not match the championship's name in-game. For example, the player may have their game gear up to a language other than English language or a title has a culture-specific name. Use the post-obit steps to notice a title ID purely on its in-game name:
- Navigate to the file located at
game\localization\LANGUAGE\titles_l_LANGUAGE.yml, replacingLanguagewith your game linguistic communication. - Open the file with a text editor like Notepad++ and search for any instances of the in-game name using CTRL + F.
- If you lot managed to discover a match:
- The line should look like to
b_my_barony_name:0 "In-game name for barony". - The title ID is the word earlier the
:0, therefore beingb_my_barony_namein this example.
- The line should look like to
- If y'all could not observe a match:
- Close the file.
- In the same folder every bit the previous file, open up the file
titles_cultural_names_l_LANGUAGE.yml, replacingLanguageaccordingly. - Repeat your search for the title's in-game name in this file.
- When you detect a lucifer, it should look like so:
cn_lunden:0 "Lunden". - Call up/copy the word before the
:0(in this example,cn_lunden); this is a cultural proper name cardinal of the title. - Close the file.
- Navigate to the file
game\common\landed_titles\00_landed_titles.txtand open it with your text editor. - Perform a search for the cultural proper noun key you found in the previous file (e.g.,
cn_lunden). - The search query should state within a cake named
cultural_namesenclosed by curly brackets ({,}). - Read the lines above until you reach another start of a block (denoted by
b_london = {). Ignore any blocks similarcolour = {orcolor2 ={. - The word in place of
b_londonis your title ID.
Finding custom title tags [edit | edit source]
Custom titles (i.due east. the championship of a thespian created Empire) do not follow the same naming convention. To find the ID:
- From the debug console use the command
explorerto open up Object Browser - In Object Browser choose Provider: Landed Titles
- Enter search term
- Hover over the Name field to evidence the title card
Encounter also [edit | edit source]
- Nickname ID
- Decision ID
References [edit | edit source]
How To Turn On Debug Mode Ck3,
Source: https://ck3.paradoxwikis.com/Console_commands
Posted by: johnsonparme1992.blogspot.com

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